Post by Bj on Feb 19, 2008 18:38:42 GMT -5
You use good 'ol Microsoft Paint for this job
But please check what's gone before, 'cos I'm always editing the crap I spew out...
Okay, class, here's the car we will be studying...
Step1:
Beauty, isn't she? ;DWhen choosing your pic, remember these things:
Step 2:
First, like I said, imagine you are tracing it. Pick a colour that will show up well and not get mixed in with the pic - here I'll use green. Draw in all the lines you would if tracing...like so
I find the best way to do this is use the curvy line tool, you draw the line from point to point, then contort it twice. play around with it, you'll get what I mean.
And PLEASE don't do what I just did and save it as a jpeg, cos all your edging will go blurry. It needs to be bitmap. As long as you haven't closed the picture, you'll be OK. Bitmap it now!!!
However you do it, try and use some artistic licence, in some areas you might need to guess lines or edit them slightly.
Now, you will be 'colouring in' the areas, so before you go any further, you use the 'pipette' tool. That's the one that doesn't seem like it does anything. It actually selects the colour...
Pick out all the main colours and paint blobsof them next to the picture out of harm's way. Because when you've painted over all the parts (different colours just like the outline) you won't get the correct colours. I generally take 3 levels of shadow.
As shown in Step 3:
The two sets of three colours is the main body, the red is the windscreen, the dark green/grey strip is for lights, and the black is for any 'holes', such as between the wheel spokes.
You know when i said 'artisitic licence'? I used iton the bonnet. I'm just gonna do a flat bonnet, a) cos it looks better, and b) saves time.
Step 4:
Now, colour away.
If you have trouble remembering which parts are which, do as Pic 4 shows, putting the colours used next to the ones you have substituted them.
Step 5: Correct colours
Now, the obvious option is the bucket, but here's a quicker method, which will explain the reason for step 4. Select the rubber, and RIGHT-CLICK the colour you want a section to be.
LEFT-CLICK the colour it curretly is. So if you are doing the lights, left-click orange, and right-click the dark green/grey.
Here's the clever bit - Rub all over your drawing with right-click - see what happens? Magic. Now you get this.
Do the same for the outline too, and you have your car.
Of course, do the wheels if you feel up to the challenge!
Simple, innit.
But please check what's gone before, 'cos I'm always editing the crap I spew out...
Okay, class, here's the car we will be studying...
Step1:
Beauty, isn't she? ;DWhen choosing your pic, remember these things:
- It must be reasonably big so you can distinguish edges and stuff
- Obv not half in shadow or something stupid, as above, easy to tell where the lines are - imagine you are tracing it, because that's essentially what you'll be doing...
- And if you're a perfectionist, choose a pic where the wheels are stationary, so you can do them too! I admit to not doing all of mine...
Step 2:
First, like I said, imagine you are tracing it. Pick a colour that will show up well and not get mixed in with the pic - here I'll use green. Draw in all the lines you would if tracing...like so
I find the best way to do this is use the curvy line tool, you draw the line from point to point, then contort it twice. play around with it, you'll get what I mean.
And PLEASE don't do what I just did and save it as a jpeg, cos all your edging will go blurry. It needs to be bitmap. As long as you haven't closed the picture, you'll be OK. Bitmap it now!!!
However you do it, try and use some artistic licence, in some areas you might need to guess lines or edit them slightly.
Now, you will be 'colouring in' the areas, so before you go any further, you use the 'pipette' tool. That's the one that doesn't seem like it does anything. It actually selects the colour...
Pick out all the main colours and paint blobsof them next to the picture out of harm's way. Because when you've painted over all the parts (different colours just like the outline) you won't get the correct colours. I generally take 3 levels of shadow.
As shown in Step 3:
The two sets of three colours is the main body, the red is the windscreen, the dark green/grey strip is for lights, and the black is for any 'holes', such as between the wheel spokes.
You know when i said 'artisitic licence'? I used iton the bonnet. I'm just gonna do a flat bonnet, a) cos it looks better, and b) saves time.
Step 4:
Now, colour away.
If you have trouble remembering which parts are which, do as Pic 4 shows, putting the colours used next to the ones you have substituted them.
Step 5: Correct colours
Now, the obvious option is the bucket, but here's a quicker method, which will explain the reason for step 4. Select the rubber, and RIGHT-CLICK the colour you want a section to be.
LEFT-CLICK the colour it curretly is. So if you are doing the lights, left-click orange, and right-click the dark green/grey.
Here's the clever bit - Rub all over your drawing with right-click - see what happens? Magic. Now you get this.
Do the same for the outline too, and you have your car.
Of course, do the wheels if you feel up to the challenge!
Simple, innit.